ALICE will enhance current e-learning platforms and systems by providing an integrated solution leveraging on collaborative learning, simulation and serious games, storytelling, affective and emotional approaches and new forms of assessment. From a conceptual point of view this will result in a new learning resource type (A-C Advanced Content) composed by traditional textual content, simulation, high emotional contents, affective stimuli, story telling, assessing material (both cognitive and affective-emotional) and in a system able to manage in real time the feedbacks coming from the learner-system interaction. The added value of the proposed approach is that the creation of advanced learning resources will not represent a simple additivity, on the contrary it will be a real super-additivity. Actually, if on a one hand the modelling of the knowledge domain, of the learner (according to his/her preferences) and of the didactic model will provide basic elements for the learning experience construction, on the other hand important will be the availability of learning resources on collaboration, simulation, storytelling and assessment as well as of resources specific for their affective-emotional aspects. In such a way the advanced learning resources delivered through the obtained system will produce all the advantages of a pedagogy driven approach rather then a technology driven one. A technology based on intuition and iteration, essentially activated thanks to the simulation and strengthened by a feedback forward system that takes into account emotional/affective feedbacks coming from collaboration and the evaluations coming from a distributed assessing system. Another added value of the solution, that will result from the project, should be an adaptivity that is not deterministic but customized on the learner, dynamical on the interaction between the learner and the system and guided by feedback both cognitive and emotional-affective. The adaptivity will directly impact on the content distribution; for example, in the simulation context, by taking into account the interaction feedbacks, the system will dispatch different simulations with respect to different learners and so realizing in this way a multi-layer presentation of the same simulated phenomenon. Apart these general considerations about the whole project outcome, in the following paragraphs we will focus on proposed advancements with respect to the state of the art in each involved fields namely: collaborative learning, simulation and serious games, affective and emotional approaches and new forms of assessment.
|